Youth & Technology
There has been an increasing demand from educators, parents and young people themselves for timely, practical and age appropriate content, which addresses the role of technology in shaping the world they've grown up in. The Glass Room is designed to be a playful, accessible and thought provoking experience for visitors of all ages. Since its inception in 2016, we have noticed an increasing engagement from young people, parents and educators who have found the unusual format to be a great starting point for engaging with some of the biggest digital issues facing individuals and society.
What the Future Wants
What the Future Wants is a youth initiative from Tactical Tech that aims to put young people in the driving seat of the their digital futures through education, co-creation and capacity building.
Young people grow up in an environment that is increasingly driven by and dependent upon digital technologies. Their social, learning and play spaces are being encroached upon by ubiquitous technologies so that the divide between public and private, online and offline is being eroded. At a time of crucial development this leaves them exposed to a unique set of challenges, such as tech habit and addiction, information pollution, algorithms and discrimination and data surveillance.
The What the Future Wants project seeks to define and address these challenges alongside young people and those that support them. Through research, educational curricula and creative interventions, we will work towards increasing the data literacy of the next generation so that they can think critically and proactively about the digital environment they want to live in now and in the future.
This is a new initiative at Tactical Tech. If you are working on similar topics and want to collaborate we would love to hear from you. Please write to firstname.lastname@example.org.
Data Detox x Youth
Data Detox x Youth is an activity book to help young people take control of their tech. This interactive toolkit encourages young people to think about different aspects of their digital lives, from their social media profiles to their passwords, with simple activities for reflection and play. The activity book includes sections on digital privacy, digital security, digital wellbeing and misinformation. Access all the available languages below.
The Glass Room & Young People
The Glass Room Misinformation Edition was the first time that we adapted some of the objects to also suit a young audience with adaptations to the language and sometimes the content too. The Glass Room has been hosted by many schools and libraries, and our youngest host was 11! If you would like to host The Glass Room in a school, library or other learning space then please get in touch with email@example.com.